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Cyberpunk 2077 - Earth Globe Visible From Space

Earth globe setup used in two of the games endings.

Main challenge while working on this was fact a lot of things were still in the open and final shot and Earth rotations could be changed, so every side of the globe needed to be available to be seen, look good from relatively close distance and not spend too much budget on big textures.

- Landmass uses mulitple microdetailing textures for different places.
- Ocean has it's own animated microdetailing.
- Moving clouds casting shadows.

- Dark Side of the globe has dynamic city lights. City lights use separate mesh shell that was optimized in Houdini to not waste texture space on black areas.
- Atmosphere also uses separate mesh shell. It's blue on dayside, orange in twilight zone and not visible on the dark side of the globe.

The Devil ending

The Sun ending

In Editor Preview. City Lights and Atmosphere are not visible here. Cloud movement sped up for visibility.